My Awesome GM Screen Prototype

Posted by & filed under Gaming & Design.

Remember Secret Project Update Club?

Yeah, I know, it’s been months since I provided an update. Five of them in fact. But, it’s relevant. Because I had something on there for a while called Codename : Pandoran Apothecary Chest – and it was on the list since October 2009

The deal is, I had someone who was going to develop the idea for me. And then they got busy. Really busy. So it kept getting pushed off due to them doing silly little things like earning a living, and I set the idea way on the back-burner because I had Other Things To Do.

But about a month ago, I got kicked in the head by the proverbial muse, so I did some design work and sent the prototype off to get cut. The pieces came back in last week, and I spent the weekend assembling it. It’s still a prototype, but I’m ready to show it off a little. Because I freaking love it.

Codename : Pandoran Apothecary Chest (Now that it’s no longer under wraps, I need to give it a name.)

What's in the box? on Twitpic

Looks neat, huh? Cold be anything in there. But let’s take a look at it when it’s open.

From the GM's side, you can see two sets of card slots, ... on Twitpic

So this all started with a portable desk I bought on eBay a long time back. I thought it was a great piece (some of you saw it at Steamcon), and it made a great side-table piece for running games, but it was too tall to use as a GM screen, and the bays and slots weren’t done with RPG stuff in mind. What I wanted, was a box that I could open up, set on the table, and have everything I needed to run a game right in front of me. One box – not a bag that I unpacked and set up, not a box and a couple books. I wanted to be able to open it up, and go. And when I was done, I wanted to be able to close it up, and walk away.

A closer up shot of the book bays. The right holds digest siz... on Twitpic

In the middle, there is a large bay and a small bay. The left one holds anything up to a file folder in size, which includes most gaming books. It’s deep enough to hold about 3 of those. On the right side, standard digest books, or half folds – like 2010 ENnie Nominee Shambles!

A closeup os one of the wings.  3x5 card slots, accessory bay... on Twitpic

Each wing consists of an accessory bay, and a set of 6 slots to hold 3×5 cards. The slots also work good as holders if you fold a card in half, to indicate status, leave notes, and so on. There’s a little room under the 3×5 slots to hold a few things.

One mini-map is hex-based, and includes a number of hex token... on Twitpic

Each wing includes a cover that slots into place, to keep things from getting jumbled around. The covers are engraved with maps – one hex, one square. In addition, I got a bunch of hex tokens cut. In the picture above, I’ve used them to mark a fireball , some gold, a pool, and a little rise up to a tree.

The other mini-map is square-based. Tiny wizard is trapped by... on Twitpic

Here is the square map, with the tiny wizard squaring off against a couple of orcs, near a forest, next to a river and a shed. I marked it up as I needed it. Marked it up with what?

Wet erase markers. The whole thing, inside and out, including the tokens, is dry/wet erase. I can write in the stats and charts I WANT, rather than needing all-purpose charts and lists.

Mini-maps slot into the wings as lids, to keep cards and acce... on Twitpic

Here you can see one of the mini-maps being slotted in as a cover on the left wing. The mini-maps are blank on the backside – which is also dry-erase.

Both mini-maps docked. The squares map also makes a great gri... on Twitpic

Here’s a shot with both min-maps docked. The squares map makes a great grid for keeping track of things like character statuses, and so on.

View from the top shows character names written in wet-erase,... on Twitpic

Looking down from the top, you can see some character names and statuses. I marked them along the top according to seating arrangement. An especially useful thing when running convention games with new players – something I do a lot.

From the player's side, a nice white field ready for mar... on Twitpic

Here’s the whole thing from the Player’s side. It’s a beautiful white canvas, ready for marking up or stickering. I could also engrave this side, but I left it blank for now as it is just prototype.

I still have some kinks to work out of the thing. Assembly wasn’t as smooth as I’d like it to be, and there are design improvements to be had. But I’m really very excited about this. I’ve always wanted something like this, and to see it take shape is very satisfying. They dry-erase thing was a late change. Originally it was done in wood with a dry erase panel, but I like being able to write all over the thing in non-permanent ways.

Am I overly-excited? Is it as cool to you as it is to me? If you signed up for a convention game, and the GM came in with that, would you know you were in for a good time? Got a great name for this thing?

Tell me what you think. Sound off below.

Join Me For 52 Weeks Of Done

Posted by & filed under News.

Like many of you, I have a lot of projects in various states of Done. Some are nebulous ideas, some are half written, some are well formed thoughts that haven’t been Done.

I have scads of gaming related projects in various states. Supplements. Adventures. Website improvements. Tools. Props. Scripts. And none of them are getting Done. Some are getting worked on. Many are being ignored.

I’ve been thinking about Done, off and on, for a while now, ever since I first stumbled on that whole Cult of Done thing. And while I can’t get behind everything in their manifesto, one thing stands out among all the others as being, at the very least in my case, unquestionably true:

Done Is The Engine Of More

I have a lot of things I want to work on, and I can’t work on them because there are other things that aren’t finished (or in some cases, started). And I want to do More.

So, next year, at the start of each week, I am going to pick one thing. And at the end of the week, that thing will be Done. That might mean completed, or it might mean abandoned. But at the end of the week, it will no longer be a thing I’m not doing, or a thing I’m working on. It’ll be a thing that is Done.

Conceptually, this is more of a new years kind of post. But I’m trying to avoid thinking of it in terms of ‘resolutions’ – because we all know those never work. And this isn’t really the same thing as Secret Project Update Club – I may still post those updates, though the SPUC is more or less down to me holding meetings in the living room with some beer and the cat.

I’m putting out an open call, for anyone else out there who is in the same sort of boat. If you’ve got a lot of things that you’re “working on” that aren’t getting Done, and if you want to do More, then join with me next year for 52 Weeks Of Done. If you’re serious about it, you’ll want the next couple weeks to prepare – clearing some space, booking some regular time, etc. You may also want to lay out some principles that will help you get things Done. I have opted for 5 Principles, because they will fit in one hand. Yours may be different. These are mine:

  1. I cannot get things Done without a Space. A Space for getting things Done will be made. Making this Space will be the first thing that is Done.
  2. I will Post at the beginning of the week, to say what will be Done at the end of that week, and again at the end of the week, to demonstrate that something was Done.
  3. I will Limit what is being Done to what could sensibly be Done in the time I have allowed.
  4. I will Applaud when something is Done, regardless of the outcome. Mourning does not get anything Done.
  5. I cannot get things Done without Time. I will set aside an inviolate block of Time, daily, in which to get things Done.

Space, Post, Limit, Applaud, Time. SPLAT. This is by design.

I will be blogging about this here. If there are relevant updates for Twitter, I will use the tag #52WoD

If other people do this too, we will all get a lot of things Done. And we can encourage each other to stay the course. If you don’t have that much to get Done, I hope you’ll rally us on.

This post is Done.

A Glimpse At Some Terrible Character Portraits

Posted by & filed under Gaming & Design.

It’s been a while since the Terrible Character Portraits Kickstarter closed, and while Jeff or I have posted irregular updates over at Kickstarter, I wanted give you all a glimpse of something I just got in the mail.

These aren’t finals, but they are inked, and scanned. Jeff is going to pretty them up a bit before we full on release them into the wild. Please consider these a work in progress.

And – Enjoy!

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[Edit] Worth noting, these images aren’t released with any particular license – we’ll release the finals with appropriate license information when they’re Done.

Why you should read Noise by Darin Bradley

Posted by & filed under Gaming & Design, Reviews.

I don’t do many reviews here. So if I take the time to review a product, it means something – either that the product is particularly good, or there was something about the product I needed to rant about. In any case, if I review it, it’s stood out to me pretty significantly. In this case, I am reviewing something that I believe is exceptional in several ways.

The book is called Noise. You can check out the promo site Salvage Country and learn all about author Darin Bradley (Twitter )

Here’s the short synopsis (spoiler free, as is the rest of the review) : the book follows a small group of characters as they navigate societal collapse in modern America. And when I say societal collapse, we’re talking about events that trigger violence, rioting and looting on a scale that destabilize the nation entirely – a complete breakdown of social order that necessitates violent acts to ensure ones own survival. The characters in the book are right in the thick of it, and you’re right in the thick of the characters as they deal with their own survival, as everything is in the act of coming completely unglued. The events in the book cover only a few days at most.

That all may or may not be your cup of tea. But you should read this book anyway, for several reasons. Here are a few.

Let’s start with the easiest : It’s good. It’s really good. It’s well written, takes chances, and has a lot of little touches that really stand out. There are moments in the book where the author does more with a single well chosen word than could be done with paragraphs of narrative. I suspect these instances reflect places where the author took great care in choosing his words, because it’s too difficult to believe he lucked into them repeatedly.

That’s enough of a reason by itself to read Noise. Are you looking for a good book to read? This one was exceptional. But there’s more.

The author has tapped into something here that is worth looking at, and he’s done so very well. For the last few years, there has been an increasing din in the background within certain (perhaps all) circles of American culture. I’d like to say the din is about self-sufficiency in the face of chaos, but it’s probably more accurate to say it’s Fear Of Collapse. This is not a new topic, by any stretch. People were putting bomb shelters in their backyards in the 50s and 60s, afraid of collapse caused by The Bomb. In the 80s we were convinced that the Russians were just around the corner, and that collapse would be imminent. In the 90s, compounds were all the rage. And let’s not get started with what’s been going on the last 9 years or so. Fear of Collapse is something that comes back in vogue every few years. But what’s been captured in Noise is something that runs deeper, and I’m having trouble putting my finger on it.

We’ve become increasingly interested in being more self-sufficient, both at the national level and individually. Growing our own food. Raising our own chickens. Micro-manufacturing and the Maker movement. The amount of thought people put in to their Zombie Apocalypse plans. All of these things I believe tap into a pulse, the general worry in our culture that we have become too dependent on the infrastructure around us, and less able to take care of our selves. Noise taps into this same pulse, and expresses itself in that context in ways for which I was unprepared, even knowing what I knew about the book going in.

There is also a lot to get from the book as a game designer or game enthusiast. It’s impossible to miss how playing RPGs affected the author’s voice when writing Noise. There are a number of overt DnD references that anyone who has played RPGs will understand. But there’s more than just a couple inside references to be taken from Noise. There is an overall grittiness and tone to the book that I think would be tremendously useful to any GM if they read the book and take certain lessons to heart. Primary amongst these lessons is that violence and violent acts have an effect on everyday people. Too often in our games, both as players and as GMs, people get away with unspeakably violent acts with minimal blowback to their person. And that’s just not realistic. Sure, our games are a place of fantasy, a place where we sometimes go with the intention of escaping harsh realities. The characters in Noise suffer. Less, certainly, than would a normal person in the same circumstances. But more than characters typically do, in books or in games. But the suffering of the characters adds a great deal of depth to Noise that would otherwise be absent. Without the suffering, the story would ring terribly hollow. By embracing this same suffering during the creation and evolution of characters, NPCs and scenarios, I believe GMs and players alike could add depth and tone to their stories that would otherwise be absent.

I could go on at length about Noise, but it would be difficult to go much further without adding spoilers – spoilers that you don’t need. Nobody reads books because they know if the heroes live or die or because they know it has a happy or a sad ending. We read books because someone says, in one way or another, “This is a good book. You should read it.”

Noise is a good book. You should read it.

I Am Now Hiring Terrible Ambassadors

Posted by & filed under Gaming & Design.

I’ve been mulling this idea over for a while. After wrestling with the particulars for too long, I’ve decided I’m just going to jump in. Here Goes.

I am looking for some Terrible Ambassadors.

As a Terrible Ambassador, you will take Shambles to your local convention or game store, and run a game. You’ll get an Terribly Official Ambassador’s Kit, which will include some cool things to help you in your duties, any promotional support I can provide, a profile here on the website, and some money.

Yes, money. It’s not a bucket of money, but enough to cover a convention meal or a couple drinks. And you’ll get it each time you run a game that fits some parameters that I haven’t fully hashed out yet (official convention games or open games in a game store, where I know about it in advance and can say ‘yes, I can afford this’, and where you get people at the table. something like that, anyway). This would be a great way to get a little extra money for that game you were going to run at the convention anyway.

This is a pretty experimental thing for me. I’ve got a rough idea for where I want this to go, but if I wait until I hash out all the details I’ll never get it off the ground. So I’m looking for just a few people for this initial program. You’ll need to be flexible and willing to hash this out with me, enthusiastic about Shambles, and able to run 2-3 games a year at least, with the strong preference being games outside the SF Bay Area (where I’m already covering most of the local cons).

If you’re interested, a hundred words or so about yourself and why you want to do this. If you have additional questions or comments, fire away below.

72 Terrible Character Portraits – 48 hours, TWO NEW BACKER REWARDS

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With less than 48 hours to go on the 60 72 Terrible Character Portraits Kickstarter project, I’ve added two new backer rewards.

The first one is for anyone who wants to support the project, but can’t go big.

Pledge $1 or more

Anyone (including any current backer) who has pledged at least $1.00 to this project will get to read all the stuff I write for the backer rewards. This means you’ll get to read the blank form letter said for the $5.00+ backers, the individual pieces of flash fiction I write for the $10.00+ backers, and the Terrible Character Backgrounds I write for the $80.00+ characters.

The second one is for that one adventurous person out there. I know you’re there somewhere. And there’s only of these.

Pledge $115 or more

The Mystery Of The Prize. We are $115 away from hitting $1050, which would add 12 more Terrible Character Portraits to this project, bringing the grand total to 84 Portraits! With less than two days to do, I’m adding in this special Mystery Backer Reward. Please read this carefully. If you back at this level, INSTEAD OF ANY OF THE PREVIOUSLY LISTED REWARDS, you will get a SPECIAL MYSTERY REWARD. This will be a reward package I create personally. It will be entirely unique. It may include some of the previous rewards, but there will be one thing in this reward package that no one else will get. Something I make just for you. Something Terrible. Something Awesome. There is only one of these.

Only two days left. Let’s push this over the $1k mark!

Come Play Shambles – Aug 21st at Endgame in Oakland

Posted by & filed under Gaming & Design.

Are you just dying to play the 2010 ENnie Nominated Shambles? Want to see it in action? Feel like coming out and heckling me?

I’ve got a table scheduled for August 21st at Endgame in Oakland. I’m going to run a game of Shambles. If you’d like to play, comment below, email me, reply to me on Twitter, send me a carrier pigeon, or walk up to me on the street and sock me in the gut.

I’ll update this post as I get new totals. At this time I have six four three two seats available.

What’s the game going to be about? I haven’t decided yet. It will most likely be of the Fast Food Zombie Fun variety. Expect it to start at 11:00 and go for 5-6 hours.

Achievement Unlocked : One Year Of Terrible Ideas

Posted by & filed under Gaming & Design.

Rather quietly, this site turned a year old a couple weeks ago.

Was it the year I’d anticipated when I started this whole thing? I’d be lying if I said yes. I’d intended to have Gremlin Persistent Malice or Enormous Intersected Automaton done by now (preferably both). But they’re in the closet. I’d intended to make GenCon and PAX and won’t make either. I’d wanted to have more product out, some Shambles supplements in the can, and I’m nowhere near as close to that as I want to be, even a year later.

Has it been a disappointing year?

Hell No.

A year ago, my trophy case was empty. Now it’s got 9 things in it. That’s nine different projects that I finished in the last year, some of which weren’t even on the table when the year started. I won a contest. I gave birth to an Obnoxious Howler Monkey. I contributed some text to a great game that you all know about, and finished work on a game I can’t even talk about yet. I wrote some stuff, made a board game. I wrapped up an RPG that got nominated for an ENnie! I awarded a Terrible Grant. I released an album. And somewhere along the line I took over an entire blogging network.

How can I look back on everything that DID get done this past year, and say that it was disappointing? Would I like to do more? Absolutely. I want to do everything. All of it. At once. And I hope that the next year brings even more projects to fruition.

What does this next year have in store?

Wrapping up another game I can’t talk about. Lunar Kitsch Missile. Saturday Matinee. Terrible Character Portraits. And that’s just the stuff that’s actively being built. If the past year was any indication, in a year I’ll have finished stuff I don’t even know about yet.

I’d like to thank everyone who helped me in any little way over the past year. I can’t tell you how happy I am to be surrounded by such helpful and supportive people. Here’s to looking forward to a trophy case that’s twice as full in a year’s time.

60 Terrible Character Portraits – Why You Should Still Donate

Posted by & filed under Gaming & Design.

If you’ve been following the 60 Terrible Character Portraits project, you’ll notice that over the weekend we hit our funding goal, which is awesome!

But if you haven’t donated yet, you might wonder why you still should. Well, apart from the awesome rewards we’re offering, I spelled out how additional funds will be used on the the project in a project update this morning.

For every $75 we raise above the goal, we’ll add 6 more characters of a specific type to the project.

Let me break it down for you.

$825 – We add 6 Terrible Robots
$900 – We add 6 Terrible Zombies
$975 – We add 6 Terrible Steampunks
$1050 – We add 6 Terrible Cyberpunks

If we raise more than $1050, I’ll personally attempt a cartwheel, and then we’ll add more character types in another project update.

Furthermore, if you personally donate $75 or more to the project, you can choose what type of characters to add. Do you need half a dozen different wizards? Donate $75 to the project and you can say “I want to see 6 Wizards.”

Your additional donations will only grow the number of portraits on the project. We might end up releasing 72, 90, 120 or more Terrible Character Portraits using this project. And you can have a direct hand in determining what some of them are.

So don’t let our hitting the goal stop you from donating. We’ll still put your donation to good use. You’ll help support a great artist and you’ll help us put out some great Creative Commons content.

Aruneus – Another Great Kickstarter Project You Should See

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Fundraising is SCREAMING along for the 60 Terrible Character Portraits For Creative Commons Release Kickstarter project. In less than a week we’ve raised $660 bucks – that’s 88% of our goal! I’m tremendously excited to see this project take shape, and Jeff Preston is chomping at the bit to get down to it.

One of our great backers has a project of his own going called to raise funds for a printing of an Aruneus main book. You should go check it out. It’s a neat project, and one I think some of you ZFB’s will enjoy.