I’ve been working on these a while. My prototypes just got here. Genuine Alpha Complex issued cards worth 10,000 Plasticreds! Be the envy of all your clone neighbors.
I’ve agreed to write a series for IBM developerWorks about using simple PHP scripts as helpers in games and game mastering. The link to the left that says “3d10 Game Scripts” takes you to examples of the scripts, and will ultimately lead to the article series when it’s been published. But for now, there’s working samples of the part 1 scripts. These are designed to be beginned level PHP stuff, so if you’re new to PHP, and you like to game or GM, you might find these useful.
In addition to the project I can’t tell you about, there’s a new project I can’t tell you about yet. It’s similar to the first project (which is still on, even though I can’t tell you more about it). I should be able to tell you about this new project soon. It also involves a gaming related electronic prop.
In addition to that project, there’s a third project I can’t tell you about yet. This third project isn’t a prop, but it’s still useful and game related. I should be able to tell you about them at the same time, which should be soon.
Also, there’s a project I can’t talk about that isn’t any of the previous three projects. This one isn’t new, it came up a few months ago. Even though I can’t tell you about it, I told a couple of you about it anyway. Don’t say anything tho, because I wasn’t supposed to tell anyone. That project is sorta stalled, but isn’t dead or anything. I am listing it here for the sake of completeness.
I should have an update to post on the second and third projects later this week.
I’ll be running a Paranoia game at DunDraCon 2009
Here’s the description I submitted:
A Fistfull Of Plasticreds
IntSec on one side of the Sector, R&D on the other, and you right in the middle. There’s Plasticreds to be made in a Sector like this.
A clone’s life in these parts often depends on a mere scrap of information.
Don’t worry, you won’t find any spoilers here about the game. But if you’re looking for information about the game, here’s what I can tell you:
- It will be Zap to Zap/Classic. There will most certainly be madcap humor and a significant body count, but unlike previous games, you’re going to be rolling for damage and hit location;
- If you read this post, and come to play, you can get a reward if you pull me aside and say but one word: “Quailish”
- Anyone who actually comes in costume will get a prize. “Costume” is loosely defined in this case.
I have a new prop project I can’t tell you about. I have been approached by someone with a request to put together an electronic, gaming related prop. I’m in the early stages, but I have some good designs down and some great ideas coming together.
I wish I could tell you more, but I cannot at this time. As soon as I can share more details I will.
If not, you should be.
More to the point, if you don’t play Paranoia, you should.
I’ve added a Little Section to hold some of my Paranoia resources. I’ll hopefully be adding more to that over time. For now, there’s just some things there about two of my new favorite Paranoia gadgets.
I’ll be running an official Paranoia game on Friday night, as well as a pickup Shambles game and a pickup Paranoia game at some point during KublaCon
Hope to see you there. Sorry I don’t get much time to update here. But I will be there.
Well, things didn’t go quite as planned for me at DundraCon. I got summoned away from the con for an emergency early Saturday, and I was unable to return.
However, Will from Wargolem Games sood in the gap, covering my Sunday Paranoia game, and both he and Badger made sure that the tables were kept full of Shambles demo copies.
It was a bummer to miss the con, but the full release will still happen at KublaCon later this year.
Folks, I’ll be running a ParanoiaXP game at DunDracon This weekend, Feb 16-19.
I offered them two games, Shambles and ParanoiaXP. They chose ParanoiaXP. Ah me.
But sod it. I love running Paranoia (my game is Sunday, 10am.) And I can spend the rest of the weekend doing what I want.
Mainly, gaming, running Shambles demos, and schmoozing.
I’ll be distributing printed versions of the Shambles Prerelease Demo all around the con. I’ll only have about a hundred or so, so get in line. As a special bonus to Con Attendes, the Shambles Prerelease Demo will containt a DVD with Night of the Living Dead (A decent burn of it too), and a song by Zom Waites called Floyd The Mailman.
Hope to see you there. Look for the guy in the Sneak Attack lab coat that looks like this:
(Photo courtesty of Nadja Robot)
I wrote the game two years ago. I’ve playtested it at every Con I’ve attended since then. Ink has been put to paper. The text has been artified. I can’t believe it’s here : The Shambles Prerelease Demo.
Shambles is a Zombie RPG where you play a zombie just trying to get on with your miserable life. Check it out. I’m terribly excited.