Coming To DunDraCon

Posted by & filed under Conventions.

I’ll be running a Paranoia game at DunDraCon 2009

Here’s the description I submitted:

A Fistfull Of Plasticreds

IntSec on one side of the Sector, R&D on the other, and you right in the middle. There’s Plasticreds to be made in a Sector like this.

A clone’s life in these parts often depends on a mere scrap of information.

Don’t worry, you won’t find any spoilers here about the game. But if you’re looking for information about the game, here’s what I can tell you:

  1. It will be Zap to Zap/Classic. There will most certainly be madcap humor and a significant body count, but unlike previous games, you’re going to be rolling for damage and hit location;
  2. If you read this post, and come to play, you can get a reward if you pull me aside and say but one word: “Quailish”
  3. Anyone who actually comes in costume will get a prize. “Costume” is loosely defined in this case.

The Project I Can't Tell You About

Posted by & filed under Props.

I have a new prop project I can’t tell you about. I have been approached by someone with a request to put together an electronic, gaming related prop. I’m in the early stages, but I have some good designs down and some great ideas coming together.

I wish I could tell you more, but I cannot at this time. As soon as I can share more details I will.

Are you paranoid?

Posted by & filed under Gaming & Design, Props.

If not, you should be.

More to the point, if you don’t play Paranoia, you should.

I’ve added a Little Section to hold some of my Paranoia resources. I’ll hopefully be adding more to that over time. For now, there’s just some things there about two of my new favorite Paranoia gadgets.

KublaCon 2008

Posted by & filed under Conventions.

I’ll be running an official Paranoia game on Friday night, as well as a pickup Shambles game and a pickup Paranoia game at some point during KublaCon

Hope to see you there. Sorry I don’t get much time to update here. But I will be there.

DundraCon Wrapup

Posted by & filed under Conventions.

Well, things didn’t go quite as planned for me at DundraCon. I got summoned away from the con for an emergency early Saturday, and I was unable to return.

However, Will from Wargolem Games sood in the gap, covering my Sunday Paranoia game, and both he and Badger made sure that the tables were kept full of Shambles demo copies.

It was a bummer to miss the con, but the full release will still happen at KublaCon later this year.

Official Shambles Kickoff at Dundracon

Posted by & filed under Conventions, Gaming & Design.

Folks, I’ll be running a ParanoiaXP game at DunDracon This weekend, Feb 16-19.

I offered them two games, Shambles and ParanoiaXP. They chose ParanoiaXP. Ah me.

But sod it. I love running Paranoia (my game is Sunday, 10am.) And I can spend the rest of the weekend doing what I want.

Mainly, gaming, running Shambles demos, and schmoozing.

I’ll be distributing printed versions of the Shambles Prerelease Demo all around the con. I’ll only have about a hundred or so, so get in line. As a special bonus to Con Attendes, the Shambles Prerelease Demo will containt a DVD with Night of the Living Dead (A decent burn of it too), and a song by Zom Waites called Floyd The Mailman.

Hope to see you there. Look for the guy in the Sneak Attack lab coat that looks like this:
author
(Photo courtesty of Nadja Robot)

Shambles Prerelease Demo Available

Posted by & filed under Gaming & Design.

I wrote the game two years ago. I’ve playtested it at every Con I’ve attended since then. Ink has been put to paper. The text has been artified. I can’t believe it’s here : The Shambles Prerelease Demo.

Shambles is a Zombie RPG where you play a zombie just trying to get on with your miserable life. Check it out. I’m terribly excited.

Let's Kill – It's played like it sounds.

Posted by & filed under Reviews.

Everyone has done this.

I stopped off at my friendly neighborhood game store, just to pick up a battle mat. That’s all I needed. Oh, and maybe the Paranoid Card Game. But that’s all. Just a quick browse through the used section maybe, but really nothing else. Just here for a battle ma- oh, what’s that?

“That” turned out to be Let’s Kill. Another Atlas Games card game.

Let’s Kill grabbed me for two reasons. The first was that it used stick figure art. And I have a soft spot for games that can pull off that look. The second was that it was blatantly about killing people. And I’d had a rough week.

Pimp My Elder Gods – Cthulhu 500

Posted by & filed under Reviews.

So for quite some time, I kept seeing this card game called Cthulhu 500. Yes, it’s another Atlas Games card game. No, they don’t pay me anything.

Anyway, I like Cthulhu stuff, but I’m not so interested in racing or racing card games. Art looked kinda nifty, but in general I dismissed it.

Jokes on me, as it turns out.

First off, the art isn’t kinda nifty. It’s good. Darn good. In fact, one might go so far as to say it’s Rad. But one would be dating one’s self by doing so.

Secondly, the presentation is very clever. I’m a big fan of puns and wordplay anyway, so maybe that’s personal taste, but when you’re playing a Cthulhu based racing card game, and you come across the card “Rats In The Whitewalls,” you either chuckle, or you’re in need of repair.

But above anything, this game meets the one standard I have for all card games: Can I sit at the Sunday night game table, and use this game to irritate the guy across from me?

Yes. Yes I can.

Gratified By Gloom

Posted by & filed under Reviews.

In January this year, Atlas Games released a little card game called Gloom – “The Game of Inauspicious Incidents and Grave Consequences.”

What is not to love about a game in which the primary goal is to kill off your family in the most tragic way possible. Especially when it’s with cards like “Pestered By Poodles” or “Delighted By Ducklings”…

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