May 17, 2010
[ Gaming & Design, News - 1:11 pm ]

It’s been about three weeks since I opened up the application process for A Terrible Grant – it seems like a good time for an update.

1 – Applications are being accepted Until June 1, 12:01 AM PST. That gives you about two weeks to get your application

2 – I indicated that I expected to have the product in hand by June 1. If I don’t have it in hand by the time I’ve selected a winner, I’ll let the winner know about the delay.

3 – Please read the application details in the original post and comments and follow the instructions. I’m not asking applicants to jump through a lot of hoops, but if you don’t follow the application guidelines, your application will be rejected. Even if I know you and like your work.

4 – A number of people have said to me “I was thinking of applying, but…” If you’re thinking about applying, but aren’t sure, then apply. Especially if you’re holding back because you’re doubting yourself.

5 – If you know someone who should apply, tell them. Spread the word. It won’t affect your chance of winning yourself, but may help someone win. And that’s good mojo.

 March 3, 2010
[ Gaming & Design, News - 3:34 pm ]

In more general update news, I’m running a new Shambles scenario at the Endgame Oakland Minicon and you should come play it.

I’ve also put some pendants and such up for sale in my Etsy store – it’s mostly backstock I’m clearing out, but we’ll see what else turns up there.

Also, it’s GM’s Day tomorrow, and there’s a big sale going on at DriveThruRPG.

Finally, threw down a piece of Flash Fiction that I’ve added to the Trophy Case.

As for the regular SPUC stuff… not a lot of traction. At all. On anything.

On The Table:

  1. RPBGN – I put up a member survey, and have collected some good information from that.
  2. Shambles Source Material #1 – I got off to such a strong start, but I’m not much further than I was last week.
  3. Maschine Zeit Material – Mostly in the planning stages still.
  4. Codename: Pandoran Apothecary Chest – Unchanged
  5. Codename: Gremlin Persistent Malice – Unchanged
  6. Codename: Insignificant Diversionary Anaconda – Unchanged (double erp).
  7. Codename: Simulated Jocular Anaconda – Unchanged
  8. Codename: First Rural Delusions – Unchanged.

In The Closet

  1. Mobile Audio Rig v2.0 details here- Mothballed 2/24/10
  2. Unfinished – (NaNoWriMo 2009 Entry) – Mothballed – 01/28/09
  3. Codename: Enormous Intersected Automaton – Mothballed 11/04/09
  4. Codename: Big Audio Dynamite – Mothballed 11/04/09
  5. Codename: Unwashed Repeat Pedestrian – Mothballed – 11/04/09
  6. Codename: Cackle Smash Soup – Mothballed 10/28/09
  7. Codename: Tactical Plastic Laser – Mothballed 10/28/09

In The Trophy Case

  1. NEW – A Single Moment Of Weakness – A piece of Flash Fiction I wrote for a little roundup. Read it here
  2. Shambles – My RPG about life as a Zombie. First revision. (read about it here) – Completed on 2/17/10
  3. Obnoxious Howler Monkey – An Arduino driven, VMUSIC2 bases soundboard designed for use as a mood-setter for tabletop games. (read about it here) First Revision. – Completed on 11/18/10
  4. The Grognards Of Gygax – My entry into the “Best Quest” contest for Legends of Zork. It won Second Place – Completed on 11/11/10

Excuse Of The Week: Still not getting the things done I NEED to be getting done.

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 February 10, 2010
[ Gaming & Design, News - 4:31 pm ]

It’s a busy week for me, and a busy week for Shambles. I also have some catching up to do.

FINALLY – The Print Layout Is Done

Over the weekend I was sent the Print Layout for Shambles. I am in the process of setting up with a POD vendor, which means that soon you’ll be able to get actual, real hard copies of the book. This is more exciting than I can measure.

I’ve update the package over at DriveThruRPG to include the print version, so if you’re purchased the digital copy already, you should have gotten an update about the files. If you haven’t, then there’s good news because…

Shambles Valentine’s Day Sale

If you’ve not gotten that special someone something for Valentine’s day, and if you’re some kind of nerdy cheapskate, then I have very good news for you. From now until the end of the weekend, you can get Shambles from DriveThruRPG for just five bucks by using this link

Yes, nothing says “I Love You” like giving your significant other the opportunity to pretend they are a brain-hungry walking corpse. But it you’re looking for a little something extra, and if you happen to be in the area, then I have even better news for you.

While I’m waiting for POD to get set up, I am doing a limited run of saddle-stitched copies. These will be with me this weekend, and you can…

Play Shambles At Dundracon

I’ll be at Dundracon running Shambles. I’ll have these saddle-stitched copies with me, and you’ll be able to buy them at the Endgame booth.

If you want to play Shambles and can’t get into an official game, I may run some unofficial games as well. Keep your eyes open.

Updated Shambles Page

I updated the Shambles page to include some reviews and more information. Drop on by and check it out.

That’s it for now. More again soon!

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 February 9, 2010
[ Floatsam, News - 12:40 pm ]

Last year, I rode in the Napa Valley Tour de Cure, doing 50 miles and raising money for the American Diabetes Association.

This year, I’m riding 100 miles. If you would like to sponsor me with a donation to the ADA, please go here and give what you can. Every little bit helps.

It’s a good cause, and a great event.

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 October 25, 2009
[ Floatsam, News - 11:36 pm ]

I’ve made a bunch of hosting changes over the last couple days. If anyone notices anything not working or unusual, please let me know.

Thanks!

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 September 8, 2009
[ Floatsam, News - 5:12 pm ]

I don’t know if I want to add forums to my site or not. I have a sort of specific purpose in mind, but I’m not sure if this is the right medium. Convince me, one way other. Good idea? Bad Idea?

Please come check it out and leave comments in the forum, unless you think it’s A Terrible Forum, in which case leave comments here.

 August 13, 2009
[ News - 11:14 am ]

I started this process so that when I didn’t get anything done in a week, I’d have to admit that to myself and feel bad about it.

Mission Accomplished.

  1. Shambles – Unchanged.
  2. Obnoxious Howler Monkey – Unchanged.
  3. Simulated Jocular Anaconda – Unchanged.
  4. Insignificant Diversionary Anaconda – Unchanged.
  5. Shambles Source Material – Unchanged.
  6. Codename: Unwashed Repeat Pedestrian – Unchanged.
  7. Codename: Enormous Intersected Automaton – Unchanged.
  8. Codename: Gremlin Persistent Malice – Unchanged.
  9. Codename: Cackle Smash Soup – Unchanged.
  10. Codename: Tactical Plastic Laser – Unchanged.

Excuse Of The Week: None, really. I just didn’t make time to work on my projects the way I needed to.

I am filled with shame.

 August 7, 2009
[ Gaming & Design, News - 1:03 pm ]

Just a quick update on the Shambles art.  As the artist who is working on Shambles is frantically preparing for her wedding on the 22nd, it may be a couple weeks before we see any more art for Shambles.  However, we should still be able to hit the October timeframe for release and availability.  Cross your fingers, knock on wood, and so on.

For a point of reference, I am not doing the art myself, because my art looks like this:

This is why I dont draw.

This is why I don't draw.

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 August 5, 2009
[ Gaming & Design, News - 8:25 am ]

A better update this week.  I’m trying to think of a sensible way to resort the list every week, but I cant decide if it makes the most sense to sort by “work done in the last week” or “percent complete” so I’m just going to keep the list as is for now.

  1. Shambles – Quiet last week, should see more art this week.  A bit of a holding pattern here as we’re just waiting for the art to come in, not much else to do.
  2. Obnoxious Howler Monkey – MAJOR movement.  I went from “I understand in theory how I would get this to work” to “fully functional prototype” last week.  I’m probably 75% done now.  I need some parts to do a final version, and there’s a little more software work to do, and then I can case it and show it off.  Exciting stuff!
  3. Simulated Jocular Anaconda – Unchanged.
  4. Insignificant Diversionary Anaconda – Unchanged.
  5. Shambles Source Material – Unchanged.
  6. Codename: Unwashed Repeat Pedestrian – Managed to get a little more writing done on this.  Not a whole heck of a lot though.
  7. Codename: Enormous Intersected Automaton – Unchanged.
  8. Codename: Gremlin Persistent Malice – Unchanged.
  9. Codename: Cackle Smash Soup – Unchanged.
  10. Codename: Tactical Plastic Laser – Unchanged.

Excuse Of The Week: I got kicked in the head by a muse and have been working on something that’s not on the list.  I’ll post about that later.

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 July 29, 2009
[ Floatsam, News - 2:49 pm ]

I promised I would do this, even if it hurt.  This one hurts a little.

  1. Shambles – Art continues to trickle in.  Should be more this week.
  2. Obnoxious Howler Monkey – I came really close to working on this a couple times this week.
  3. Simulated Jocular Anaconda – Unchanged.
  4. Insignificant Diversionary Anaconda – Still in playtesting.  Did a little bit of work on it.
  5. Shambles Source Material – Created a google doc to hold this.  Currently consists of the titles for the 6 sections.
  6. Codename: Unwashed Repeat Pedestrian – Unchanged.
  7. Codename: Enormous Intersected Automaton – Unchanged.
  8. Codename: Gremlin Persistent Malice – Unchanged.
  9. Codename: Cackle Smash Soup – Unchanged.
  10. Codename: Tactical Plastic Laser – The only problem with using code names is when you forget what they stand for.  OH YEAH.  Unchanged.

Excuse Of The Week: I had to do a lot of work on the site.

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