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10:01 am September 10, 2009
| Duane
| | Oakland, Ca | |
| Admin
| posts 20 |
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Are you interested in writing a game with a Creative Commons game? Express your interest below, and stay tuned for details.
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1:16 pm September 11, 2009
| Alea_Iacta_Est
| | Toronto, Canada | |
| Possibly A Bored Human | posts 14 |
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I am currently writing up a cyberpunk game of narrative control called Dystopian Misfits. It is a short game (page wise) but I've run some alpha test setting and character generation and it has worked out really well. Actual play is also very interesting, considering players either narrate their own successes or the consequences that come with success.
If anyone wants to know more, e-mail me at williampatrick@sympatico.ca, or catch me on the TMD forums.
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Currently Writing: Dystopian Misfits
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4:43 pm September 11, 2009
| Duane
| | Oakland, Ca | |
| Admin
| posts 20 |
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Are you thinking about releasing the game using Creative Commons?
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5:25 pm September 11, 2009
| Alea_Iacta_Est
| | Toronto, Canada | |
| Possibly A Bored Human | posts 14 |
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Yes, I'm probably hosting it on TMD if it works out.
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Currently Writing: Dystopian Misfits
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9:54 pm September 12, 2009
| Silent
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| Possibly Not A Spam Bot | posts 2 |
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Post edited 4:55 am – September 13, 2009 by Silent Post edited 4:58 am – September 13, 2009 by Silent Post edited 4:58 am – September 13, 2009 by Silent
I wrote two tabletop games, "Insurgency" and "Tycoon". Tycoon was never playtested. Insurgency was playtested, but had several game mechanic flaws (the game mechanics are based off PARANOIA and are thus not really reflective of insurgency). I was thinking of eventually creating a game set in a religious war, where player characters follow religious laws to gain Favor, allowing them to purchase titles so that they no longer have to follow these laws. I could always try to update Insurgency to meet up with standard COIN doctrine though.
I'm interested in the ransom model of getting money to write a free RPG…but I am not really that popular enough to actually get such a thing, and besides, I'm busy with school. But I am interested. I am a fan of making money, so I will only release a Creative Commons RPG if I get paid for it.
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10:46 am September 14, 2009
| Duane
| | Oakland, Ca | |
| Admin
| posts 20 |
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I don't think of this approach as ransom model, though I understand what some people would. And in fact, some people may use it this way. I think the difference is in how you approach it: "If you give me X, I will do Y" versus "I need X to do Y."
But that all may be splitting hairs. Any of the downside of using a ransom model is, in my opinion, offest by the benefit of adding Creative Commons content to the gaming community.
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9:50 pm September 16, 2009
| Silent
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| Possibly Not A Spam Bot | posts 2 |
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Something I wonder: I was thinking of turning a complicated tabletop RPG I have into…a Computer game, possibly a roguelike. Would that cound as a Creative Commons game, or no?
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3:00 pm September 22, 2009
| Duane
| | Oakland, Ca | |
| Admin
| posts 20 |
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Creative Commons suggests that you use GPL or a software-specific license for software, because the licenses are more refined for that specific purpose. But, that may highlight a need to expand participation, or at least examine it.
Thing is, creating an indie RPG is WAY less resource-intensive than creating a computer game.
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11:00 pm January 11, 2010
| BerinKinsman
| | Albuquerque NM | |
| Probably A Spam Bot | posts 1 |
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I'm writing not one, but two rules systems that will be published this year. The first is going to be released under Creative Commons. The other is going to be released straight to the Public Domain. I'll post more details here as the projects come closer to completion.
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6:22 pm January 22, 2010
| allgeektout
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| Possibly A Bored Human | posts 21 |
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What the what!? I knew about one of them, if it's what I think it is, but I haven't heard anything about the public domain one. Now you have me wondering…
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