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	<title>Comments on: Dundracon 34 Wrapup &#8211; Two Very Different Games</title>
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	<description>This Site Is A Terrible Idea</description>
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		<title>By: A Terrible Idea &#187; What makes a gaming session &#8220;good&#8221; ?</title>
		<link>http://aterribleidea.com/2010/02/16/dundracon-34-wrapup-two-very-different-games/comment-page-1/#comment-179</link>
		<dc:creator>A Terrible Idea &#187; What makes a gaming session &#8220;good&#8221; ?</dc:creator>
		<pubDate>Wed, 17 Feb 2010 18:05:17 +0000</pubDate>
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		<description>[...] experiences at Dundracon this past weekend have left me a little more introspective than normal. Which is saying a lot, considering I spend a [...]</description>
		<content:encoded><![CDATA[<p>[...] experiences at Dundracon this past weekend have left me a little more introspective than normal. Which is saying a lot, considering I spend a [...]</p>
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		<title>By: Rob Ritchie</title>
		<link>http://aterribleidea.com/2010/02/16/dundracon-34-wrapup-two-very-different-games/comment-page-1/#comment-178</link>
		<dc:creator>Rob Ritchie</dc:creator>
		<pubDate>Wed, 17 Feb 2010 00:03:23 +0000</pubDate>
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		<description>I&#039;ve had similar experiences where games I put a lot (and I mean a LOT) of preparation into, even when the went well, still felt unsatisfying. I think it&#039;s because we invest so much of our attention and hopes into making everything...just....PERFECT that when our players don&#039;t spontaneously burst into flames of joy and ecstasy at the very sight of our custom-painted miniature whatevers, then it just doesn&#039;t live up to what we wanted to happen.

Especially when, and this happens much more often than I would like, I also run happy tables of gamers sitting down to my paper-napkin games and nobody seems to know the difference or care.

In many ways, this is a disincentive to put too much effort into the game. But we do like our perfect set-pieces, don&#039;t we?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had similar experiences where games I put a lot (and I mean a LOT) of preparation into, even when the went well, still felt unsatisfying. I think it&#8217;s because we invest so much of our attention and hopes into making everything&#8230;just&#8230;.PERFECT that when our players don&#8217;t spontaneously burst into flames of joy and ecstasy at the very sight of our custom-painted miniature whatevers, then it just doesn&#8217;t live up to what we wanted to happen.</p>
<p>Especially when, and this happens much more often than I would like, I also run happy tables of gamers sitting down to my paper-napkin games and nobody seems to know the difference or care.</p>
<p>In many ways, this is a disincentive to put too much effort into the game. But we do like our perfect set-pieces, don&#8217;t we?</p>
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