September 2, 2009
[ Gaming & Design - 4:43 pm ]

Last week, I said I wouldn’t work on other writing projects until I buckled down on Codename: Simulated Jocular Anaconda. Then I spent the week not working on that project at all. This continues to be an issue for me.

  1. Shambles – I got 4 more pieces of sample art yesterday. I will be posting some soon. I also brought in a couple other people to do some more art for this. I also got a nice write up from Unclebear. It’s very exciting.
  2. Codename: Obnoxious Howler Monkey – Unchanged.
  3. Codename: Simulated Jocular Anaconda – It hasn’t moved since last week. GRR!.
  4. Codename: Insignificant Diversionary Anaconda – I was informed that playtesting was more or less complete, and that production was initiating.
  5. Shambles Source Material – Unchanged.
  6. Codename: Unwashed Repeat Pedestrian – Unchanged.
  7. Codename: Enormous Intersected Automaton – Unchanged.
  8. Codename: Gremlin Persistent Malice – As a test, I’ve decided to bring in a few extra hands to write some narrative bits for this. Let’s see how it goes.
  9. Codename: Cackle Smash Soup – Unchanged.
  10. Codename: Tactical Plastic Laser – Unchanged.

Excuse Of The Week: I got wrapped up yesterday in this Creative Commons thing.

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