July 29, 2009
[ Floatsam,News - 2:49 pm ]

I promised I would do this, even if it hurt.  This one hurts a little.

  1. Shambles – Art continues to trickle in.  Should be more this week.
  2. Obnoxious Howler Monkey – I came really close to working on this a couple times this week.
  3. Simulated Jocular Anaconda – Unchanged.
  4. Insignificant Diversionary Anaconda – Still in playtesting.  Did a little bit of work on it.
  5. Shambles Source Material – Created a google doc to hold this.  Currently consists of the titles for the 6 sections.
  6. Codename: Unwashed Repeat Pedestrian – Unchanged.
  7. Codename: Enormous Intersected Automaton – Unchanged.
  8. Codename: Gremlin Persistent Malice – Unchanged.
  9. Codename: Cackle Smash Soup – Unchanged.
  10. Codename: Tactical Plastic Laser – The only problem with using code names is when you forget what they stand for.  OH YEAH.  Unchanged.

Excuse Of The Week: I had to do a lot of work on the site.

2 Comments | RSS |

  1. How do you find the time to work on nine secret projects in one week?

    Comment by Jonathan Drain | D20 SourceNo Gravatar — July 29, 2009 @ 5:49 pm


  2. I really don’t. That’s why so many are unchanged.

    I expect that I’ll be able to work on one or two at the most in any given week. I have focus issues when it comes to working on things. I get intense bursts of energy that burn brightly in a single direction for a short period of time, which is when I get most of the work done. But occasionally I’ll get in the mood to work on “something” for a little bit. I’m hoping that when I get in these moods, I will be able to look to the list, pick the thing that’s been worked on the least (or the the thing that’s closest to completion) and accomplish One Thing.

    Comment by DuaneNo Gravatar — July 30, 2009 @ 10:35 am


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