So let’s talk about Shambles.
The Free Preview editions were printed and distributed at Dundracon a couple years (wow) ago. For reasons I won’t go into here, I was at that convention for maybe 12 hours before RealLife happened and I had to go deal with it. As a result, we had this huge launch – a couple hundred Free Preview editions, that each included a DVD of Night Of The Living Dead, posters and so on – and I couldn’t be there to run games or answer questions and so on.
As a result, I got kinda bitter about the experience, and I consciously or unconsciously pushed Shambles to the back burner. I ran a couple games at conventions, when people asked me specifically, but for the most part I left it all alone.
At KublaCon this year, I was asked by several people if I was going to be running Shambles. While this happened at every convention, it finally clicked this time. I needed to get this game wrapped up, for myself and for everyone else.
One of the things that made the game easy to put on the back burner was Art. I can’t draw, you see. And we only got enough art for the Free Preview because I know several people who CAN draw, and who were kind enough to draw me a picture or two.
When Will (of Wargolem Games, who did the layout for Shambles) first compiled his list of desired art, it looked biggish, but since I don’t draw I didn’t really have a frame of reference for how much work was there. Until I handed it to one of my friends, who laughed heartily, told me I was insane, and said I could have two of the following : Good, Fast Or Cheap. We pared the list down until we had enough art for a preview, distributed it amongst the people who had time to draw for free, and eventually we able to put out a decent preview. And though I may not name them by name here (for my own weird privacy reasons), I WOULD NOT BE WHERE I AM TODAY WITHOUT THEIR HELP, AND I OWE THEM A DEBT OF GRATITUDE.
However, the “Good, Fast, Cheap” dilemma proved to be very true. Not only that, the book lacked artistic cohesion, as there were several artists providing illustration and each artist had a distinct style. I came to terms with the fact that if I wanted the art for the book done right, I was going to have to pay.
So, on the heels of Kublacon, and feeling like I might be able to pay for the art, I set about looking for an artist. I posted a Craigslist ad, got a ton of responses, and just as I was entering late negotiations with a promising prospect, I got whalloped with a couple big bills. The process was going to be delayed.
In the intervening period, I heard from a previous acquaintance who had previously agreed to do the art, but later was unable due to other obligations. Those obligations having passed, they indicated that they could take on the work when I was ready.
We came to terms, and they are working on art for Shambles as I write this. I’m not foolhardy enough to assign target dates or anything, but I’ve made more progress with Shambles in the last two months than I have in the last two years.
So, that’s your update, and a rundown of what’s happened in the intervening quiet period. Also, I did three posts here this week. That’s more than I did all year in 2007.
